Video Games

What is a Game Engine?

Author: Sofiia Pohut

Reviewed by: Meir Amzallag, CEO & Co-Founder

What is a Game Engine

What is a Game Engine?

A game engine is a software framework for designing interactive experiences. Developers use game engines during the main parts of development: building and testing. Game engines are deployed on different platforms. Utilizing this mechanism reveals how digital programs perform in real-time and complex simulations, so creators don’t write low-level code from scratch.

What are the Components of a Game Engine?

In modern development architecture, runtime loops are managed by several simultaneous systems, including such features as real-time rendering, spatial dynamics, audio processing, and script execution. Each subsystem works to process user input and deliver real-time output.

  • Rendering Engine (Graphics Pipeline): This subsystem transforms 3D data, texture mappings, and mathematical light models into 2D grids of pixels which can be presented visually to users.
  • Physics Engine: This subsystem incorporated the theories of kinematics, rigid body dynamics, gravity, collisions, and specialized equations to model the effects.
  • Audio Engine: This subsystem is responsible for everything audio related such as the localization of 3D sounds, the mixing of sounds, the loading of sounds; and the playing of cues and background sounds.
  • Scripting Component and Logic: This subsystem defines the game behavior and rules, and implements the game AI and the player input/interaction based on the events which the designers have programmed.

These features can be seen across different popular commercial products. For example, Epic Games’ Unreal Engine powers high-fidelity cinematic titles, while Unity Technologies’ ecosystem supports a vast majority of cross-platform mobile games.

What are the Different Types of Game Engines?

Game engines are categorized based on their goals and target hardware:

  • 2D Engines are specifically developed to manage sprites in a 2D environment, grid-based movement, and pixel manipulation. These include RPG Maker and GameMaker.
  • 3D Engines are specifically designed to manipulate matrices, calculate lighting in space, volumetric effects, and geometrical calculations in a 3D coordinate system. These engines include Unreal Engine.
  • Mobile Frameworks: Made specifically for low-power ARM architectures, touch-based controls, power usage optimization, and typical memory constraints found on smartphones.
  • Web-Based Engines: Configured to function inside browsers with WebGL, WebGPU, and WebAssembly technologies without needing a separate download step (e.g., PlayCanvas or Phaser).
  • Modular Engines: Flexible plugin structures that allow engineers to exchange or remove some components for customized production environments.

What Makes a Game Engine Different from a Game Framework or a Rendering Library?

Industry standards (found in Game Engine Architecture (2019) by Jason Gregory) outline clear architectural distinctions between comprehensive development ecosystems and lower-level software libraries. The choice of the abstraction layer directly affects project timelines.

A rendering library focuses on the pixel level when interfacing with lower-level graphics APIs, e.g. OpenGL, DirectX, Vulkan, etc. It operates without any built-in support for audio signal processing or for controller data. Game frameworks are built with very basic scripts and loops and offer an architectural skeleton. This is beneficial for a structure with loops and scripts, but does not contain any built-in support for graphics or general asset handling systems. A fully-fledged game engine combines all or most production components and systems into a single production workspace.

Software Category Primary Function Pros Cons
Rendering Library Renders geometry and pixels. Your choice of optimizations is balanced with the software’s load. Means having to build various systems (physics, audio, etc.) and supporting tools entirely on your own.
Game Framework Contains the game code and allows the positioning of flows of game code. High degree of architectural freedom; code base is light and flexible. Game code may be written and modified without having to create the game’s assets.
Full Game Engine Provides a game design environment. Pertains to iterative design when considering UI construction, drag-and-drop, and exporting to multiple operating systems. Affects the size of compiled games, time required to learn how to use the engine, and the design and structuring of the design environment.

What are the Benefits of Using a Game Engine vs. Building from Scratch?

Teams benefit from pre-built interactive suites when comparing them against the process of coding an entire core architecture from the start.

  • Time Allocation: Developing a memory allocator, rendering pipeline, and collision detection system from the beginning can require multiple years from a group of engineers; with a game engine, they can start building actual gameplay on day one.
  • Accessibility: Modern engines allow creators (artists, designers, writers) to join the development as the system features include visual scripting nodes, drag-and-drop scene hierarchies, and intuitive timelines. 
  • Cross-Platform Deployment: The engine handles the complexity of the abstraction layer and allows the deployment of the code across PC, PlayStation, Xbox, Nintendo Switch, iOS, and Android.

How Do You Choose the Right Game Engine for Your Project?

Choosing an interactive environment includes an assessment of the project scope and team competencies. The following question may help in navigating the choice.

  1. What is your target platform(s) – mobile, console, PC, or web?
  2. Does the expertise of your technical team align with the requirements of the framework’s native language (e.g., C++ for Unreal, C# for Unity, GDScript for Godot)?
  3. Does the game design require 2D linear space or 3D coordinate space dimension?

Before making a final decision, ensure the programming language compatibility, documentation depth, marketplace asset availability, community support size, and platform licensing fees.

Conclusion

In conclusion, game engines are the foundation of new software systems processes. Modern game engines integrate multiple subsystems: rendering, physics, and audio. These integrate subsystems relate to the time taken to develop the game, as well as the ability to deploy and sell the video game across multiple platforms.

Ready to get started?

We've been where you are. Let's share our 20+ years of experience and make your global dreams a reality.
Mosaic image
en_USEnglish