Video Games

What is Co-Publishing in Video Games?

Author: Oleksandra Butenko, Copywriter

Reviewed by: Meir Amzallag, CEO & Co-Founder

co-publishing

What is Co-Publishing in Video Games?

Co-publishing​‍​‌‍​‍‌ is when a game developer and a publisher work together to divide costs, share profits, and take on specific roles related to the game launch. There is no exact model, so it will depend entirely on the details of the contract that will dictate how control, costs, and income sharing are arranged. The publisher may offer several forms of assistance, such as game launch, marketing the title, content localization, QA, distribution across platforms, providing platform support, or even funding. On their part, developers often contribute to production funding and may also retain rights or the right to give approvals.

How does Co-Publishing work?

The key elements of responsibility will naturally be determined by negotiation between the two parties. A publisher’s usual contribution can include:

Other details need to be clearly agreed upon. These include the territories covered, the platforms, term period, reports, approval rights, ownership or licensing of IP, revenue computation methods, exit conditions.

Keep in Mind:

Co-publishing does not always entail the developer holding intellectual property rights or ultimate creative decision-making. Those rights must be stated in the agreement.

How does Co-Publishing compare with full publishing and self-publishing?

Model Typical Funding Approach Typical Publishing Role
Self-publishing Primarily developer-funded Developer manages publishing directly or through contractors
Co-publishing Funding or costs may be shared Developer and publisher divide publishing responsibilities
Full publishing The publisher’s financial involvement may be at an elevated level Publisher usually takes a broader commercial role

What do minimum guarantees and advances mean?

Although a minimum guarantee and a recoupable advance are often equated in contracts, they may actually be quite different. A recoupable advance is usually received before royalties are earned, and is recovered from revenue under the agreement. A minimum guarantee sets out the minimum the game developer must receive from the sales revenue if the conditions are fulfilled. With one type of publisher structure, the guarantee amount is paid against the advances and royalties rather than being paid up front completely.

Note:

The vocabulary in question exhibits differences. The contract should state when each payment is due, whether it is recoupable, which revenue streams are included, and how recovery works.

How do revenue splits work in Co-Publishing?

Revenue-split percentages for co-publishing agreements are subject to variations based on context. The revenue and cost structures will depend on development funding, marketing commitments, publishing services, bargaining power, and the rights being licensed.

A point for developers to consider is:

  • How are platform fees, taxes, and refunds accounted for, and is their deductibility prioritized?
  • What publisher-funded expenses are considered recoupable?
  • In which order are advances and expenses to be recovered?
Pro Tip:

Model the revenue waterfall with sample sales figures before signing. A favorable headline percentage can produce a very different result depending on deductions and recoupment rules.

How is Co-Publishing different from crowdfunding or direct release?

Crowdfunding is a way in which supporters donate money to a project, usually before it is released. It is not responsible for creating publisher relationships or delivering publisher services. A direct release indicates the developer runs the publication and no publisher is involved in that part of the business, although some external contractors may still contribute to specific services. Co-publishing is a separate issue, when another company agrees to a contract where it will be jointly involved in the publishing of the game and then will hold rights or be given economic participation as per agreement.

What should developers review before signing?

The developers must consider the agreement as an overall rights and economic package. The assessment of this should involve factors beyond just the funds generated or how earnings are distributed. Important issues would be IP rights and use, sequel and DLC rights, ports, price and discount authority, marketing promises, reporting and audit, recoupable expenses, when payments are made, territories, platforms, length of the contract, termination rights, and rights reversion.

Conclusion

The shared-risk and responsibility nature of co-publishing relates to the studio’s access to funding and publishing expertise. Given the absence of a standardized model, developers may need to prioritize attention to rights, payment terms, cost recuperation methods, and contract specifics, rather than relying predominantly on headline figures or designations.

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